Hungry Eyes
The Hungry Eyes package gives you a solid base and style guide for your game’s UI, working as a delicious recipe for any additional UI elements you will need later in your game’s development.
Along with the functional HUD screen in the chosen style direction, showing how the UI style can be applied to more screens and gives you a functioning asset to use in your game.
Duration: 4 Weeks
You will get:
A style guide PDF
HUD Screen
Working files (AI/PSD files)
Our Process
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Moodboards covering:
Overall Tone + Perspective
Iconography and Shape Language
Typography
Colour Palette
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Options to choose from:
2 Colour Palettes: Primary, secondary, and neutral colours
2 Typography Combinations: Primary and Secondary typefaces
2 Iconography Styles: 1 Icon
2 Shape Language Styles: Panel and button
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1 Colour Palette: Primary, secondary, and neutral colours.
1 Typography Combination: Primary and Secondary typefaces.
3 Icons
1 Panel
1 Button: Unselected + Selected state.
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1 Wireframe for HUD
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1 HUD screen:
Health bar
Minimap
Objectives
Reticle
Teammates
Compass
Weapons Widget
World Markers