Hungry Eyes

The Hungry Eyes package gives you a solid base and style guide for your game’s UI, working as a delicious recipe for any additional UI elements you will need later in your game’s development.

Along with the functional HUD screen in the chosen style direction, showing how the UI style can be applied to more screens and gives you a functioning asset to use in your game.

Duration: 4 Weeks

You will get:

  • A style guide PDF

  • HUD Screen

  • Working files (AI/PSD files)

Our Process

  • Moodboards covering:

    • Overall Tone + Perspective

    • Iconography and Shape Language

    • Typography

    • Colour Palette

  • Options to choose from: 

    • 2 Colour Palettes: Primary, secondary, and neutral colours

    • 2 Typography Combinations: Primary and Secondary typefaces

    • 2 Iconography Styles: 1 Icon 

    • 2 Shape Language Styles: Panel and button

    • 1 Colour Palette: Primary, secondary, and neutral colours.

    • 1 Typography Combination: Primary and Secondary typefaces.

    • 3 Icons

    • 1 Panel

    • 1 Button: Unselected + Selected state.

    • 1 Wireframe for HUD

  • 1 HUD screen:

    • Health bar

    • Minimap

    • Objectives

    • Reticle

    • Teammates

    • Compass

    • Weapons Widget

    • World Markers